ironphoenix: (gear)
([personal profile] ironphoenix Nov. 8th, 2007 04:11 pm)
The bulk order came in! Before I talk about it, though, a quick plug: I'll be at Ludo Outaouais this weekend, and if you're a boardgamer, you should be too! (Preregistration is closed; just show up!)

Back to the order; here's what I got:
  • Bolide (w. extra tracks): A car racing game with minimal luck and good physics as well as good gameplay.
  • Carcassonne: Princess and Dragon Expansion: I must have all the Carcassonne! At least, all the stuff for the main game.
  • Alhambra: The Vizier's Favor Expansion Pack: Another expansion kit, this one for a game that really benefits from the extra bits in my opinion.
  • Magic: the Gathering stuff: More fodder for minimaster and the draft pool, plus a couple of Lorwyn tournament sealed-deck starters.
  • Some Pirates: At Oceans Edge packs: Always cool, and fun to put together, even if I don't actually play very often. I gots me a sea dragon and a catamaran, among other cool things!
  • Age of Empires III: A big box with a good reputation, based on a computer game; haven't played it yet.
  • Railroad Tycoon: Another big box with a good reputation, based on a computer game; quite possibly the best rail game I've played, from first playing. I picked it up on a whim, and paid for it out of the previous night's poker winnings.
  • Notre Dame: A Eurogame billed as a good contender for the year's Puerto Rico lite. Haven't played yet.
  • Saint Petersburg: A very good, quick but non-trivial game which I had played at [livejournal.com profile] dagibbs and [livejournal.com profile] gabriel_le's place. Haven't opened my copy yet.
  • Jungle Speed and Expansion: A quick-thinking game, first encountered at [livejournal.com profile] dagibbs and [livejournal.com profile] gabriel_le's place. Haven't played my copy yet; haven't played the expansion anywhere.
  • Kragmortha: A hillariously silly-looking game with penalties like having to stand on one foot, talk through clenched teeth, etc. Not a game for the serious crowd.
  • The King is Dead: A unique-looking game by White Wolf which combines strategy gaming and role-playing (or even LARP'ing). I'm in love with the idea's audacity, but I'm going to have to work on finding the right group and space to play it. Comment if you're interested!
  • Star Wars RPG main book: Gotta have it, since I'm in [livejournal.com profile] ancalagon_tb's game.
Total price: don't ask!
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From: [identity profile] dagibbs.livejournal.com


I played Notre Dame a couple weeks ago, when I was in Michigan. Interesting, but I found it a bit low on interactivity. Could be, though, that I wasn't looking deep enough into the game -- the card hold/pass mechanism might be deeper than I realized on first play.

From: [identity profile] ironphoenix.livejournal.com


The card-passing has been talked up on BGG as being one's main means of putting a stick in the spokes of the other players' plans; we'll see how it goes in actual play.

From: [identity profile] dagibbs.livejournal.com


Problem is, you can only really do that to the person to your left, you can't much affect anyone else. So, if you're downstream of the "good" player, you're in trouble, but downstream of a weaker player -- not so much. Also, how much do you have to sacrifice yourself to hurt the player to your left? Is it worth it, or is it just giving everyone else at the table too much advantage over both of you?
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